![]() Sonic will be charged into or ignited by him, making him vulnerable. After breaking the factory, you’ll take on Metal Sonic in another chase. Metal Sonic sneaks into the Eggman Factory and spits out terrible Sonic robo-clones. Electric Eggbots have the ability to transform into ninjas who can explode star fragments, as well as ice sabers, as Mega Man bosses do. Three more heat waves will result in the end of this fight. The TV screen will show you what type of attack will be coming next. By sticking to the left side of the screen, you can avoid incoming rockets. Sonic has the potential to lose significant forward momentum in this battle. ![]() When the rockets fly right, the top appears first, followed by the bottom. Sonic will be pursued by an Eggbot mounted on a helicopter, which will fire rockets into the city. There’s no hard and fast rule here, just a simple game of matching colors that you need to outlast Eggman. In this game, you must fight Eggman using the Mean Bean Machine. This section provides quick tips for each boss battle. Weather forecasts, bazooka-wielding cops on helicopters, and a slew of other bizarre items are all included. There are new and old big bosses in Sonic Mania as well as Eggman. Be sure to stay away from its head, as it can hurt you. You can also use your spin dash or spin attack to hit it when it’s open. ![]() To beat the Green Hill Zone Boss 2 in Sonic Mania, you need to attack it when it’s open and vulnerable. How Do You Beat The Green Hill Zone Boss 2 In Sonic Mania? ![]() The level layout of Act 2 in Encore Mode is mostly unchanged, with the exception of a few minor changes. In Act 2, a Death Egg Robot boss is revealed. DD Wrecker is the main antagonist of Act 1 it is a robot that is linked to a chain by mini Dr. If Knuckles had started the Act in Mania Mode, Mighty could burrow through the Hammer Drop and gain access to the area. Some gimmicks have been modified, added, or removed in order to make the Act more difficult to implement. There are also a variety of new pathways underground and above ground. Knuckles are the only creatures capable of breaking most walls, but some can be destroyed by the Fireball Spin Dash. The gimmicks in Green Hill Zone (particularly in Act 1) are heavily influenced by those in Sonic the Hedgehog.Īct 2 includes the addition of wooden flying platforms. Green Hill Zone in Encore Mode resembles Mania Mode except for the orange sky and yellow color of almost all of the area. Totems in these depths are also larger in size, as well as new models. Parts of Act 2 are located in caves that are more complex than parts of Act 1. There are two Acts in the Zone, and at the end of each, there is a boss fight. Green Hill Zone, from Sonic the Hedgehog, is a Mega Drive version of the game. The Green Hill Zone is the first area of Sonic Mania and Sonic Mania Plus that has a Mania Mode. – When you reach the end of the Act, don’t forget to grab the ring before exiting through the goal. Time your jumps carefully to avoid getting hit. – Be patient in the section with the spiked balls. They can help you reach high ledges and platforms. – Use the momentum of your spin dash to carry you up and over obstacles. In particular, watch out for the red Buzz bombers and the flying enemies. Here are some tips on how to beat Green Hill Zone Act 2: – Pay attention to the enemy placement. However, there are also a few tricky sections that can trip up even the most experienced Sonic player. This Act features a mix of old and new elements, with plenty of opportunities to speed through the level. If you’re stuck on how to beat Green Hill Zone Act 2 in Sonic Mania, don’t worry – this guide will help you get through it.
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