As with Ultima II depending on the Atari 8bit computer used the colors would appear different. It utilized the Atari high resolution 320x192 graphics mode with 'artifacting' to provide color. The port for the Atari 8-bit -made by Chuckles- is essentially the same game as the original on the Apple II. Note that the game has no fastloader, since these programs only came into being in late 1984, meaning that the loading times are rather long. The game was released on a single, double sided 5.25" floppy disk, meaning no unneeded disk swapping. The music does sound nicer than on the Apple, since the C64 sound chip is superior. The first Ultima with music made full use of the SID sound chip of the C64. Even better, the colors are more logical (with the brick floor being red instead of purple and brown mountains). The game is really colorful, even compared to the Apple II original, although the graphics otherwise look very similar. The game actually made use of the C64's 320x200 "monochrome" mode, that allowed the foreground and background color to be independently defined for each 8x8 pixel block (one character of text). Of the ports made in 1983, the C64-port -made by Chuckles- is without doubt the best. Another version does keep track of moves, but the move counter only ticks while you are on the mainland of Sosaria. One version has no concept of move numbers, which the PC port does. The game was sold on a single, double-sided 5.25" floppy disk. The game also has several glitches, which at worst can make further advance impossible. This is also the first Ultima game with music. The limited palette is noticeable in that many things are in monochrome and some colors are off, like purple brick floor and strangely colored mountains. The game's graphics are similar to the graphics of the two previous games. The original game on which all the ports are based on.
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