![]() The slightly higher swing speed compared to one-handed weapons doesn't offset the lower damage at all (mid- to endgame one-handed weapons will deal about 2-2,5x the damage of daggers if you focus your stats on strength).įor two-handed weapons, weapon type factor is 120-125% (actually hitting twice per hit: once for about 80%, once for about 40% of damage). Because of this, daggers start to lack in damage soon after early game. ![]() So if you have 60 damage, you will hit for around 25. have different move adjusting factors).įor daggers, weapon type factor is between 30-40%. For scaling you gain one point of extra damage for each point of strength you have.ĭifferent weapon types have different damage adjusting factors according for weapon type (henceforth called weapon type factor):įor one-handed weapons (swords, maces), weapon type factor is 100% of your total damage, so if you have 70 damage indicated in your inventory (for example, 35 base damage + 35 damage from strength), you will deal 70 damage with your standard attacks (airborne, launchers, charged attacks etc. This base damage can be improved by upgrading the weapon. ![]() Weapons have base damage, indicated in the equipment menu. Damage on expert difficulty is no different though, you just can't revive at all, whereas you can do it once for challenging difficulty. I really like analysing weapons in games like this one, so I tried to figure out the best weapon.įirst, a couple notes: I tested on challenging difficulty.
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